☀️ Heat
🖥️ User Interface
- You should play the game with the notion that your hydration-bar is a ticking time-bomb that can be reset but never really disarmed
- If you spend too much time in the sun, you will experience sunstroke. It gives a debuff and drains your hydration meter-level faster
- Traveling at night or standing in the shade significantly decreases your risk of dehydration and sunstroke
- In extremely hotter areas, it may be necessary to forgo heavy combat outerwear in favor of mobility and cooling, relying solely on the underarmor Stillsuit
- Certain zones can have radiation due to crashed ships, wreckages, industrial accidents or past conflicts. You can also gear-up against that
| UI Threat Indicators | Function |
|---|---|
| Health Bar | Shows your current health status. Depletion leads to a "Down But Not Out" state, allowing for potential self-revival if hydration levels are sufficient |
| Hydration Meter | Indicates your current water level. Dehydration leads to stamina loss and can be fatal |
| Stillsuit Reservoir | Displays the amount of water recycled by your Stillsuit from bodily moisture, in addition to the hydration meter |
| Sunstroke Indicator | Alerts you to the risk of sunstroke when exposed to the desert sun for extended periods. Sunstroke causes debuffs and accelerates dehydration |
| Stamina Meter | Tracks your energy for actions like running or climbing. Dehydration also negatively impacts stamina regeneration |
| Temperature Gauge | Monitors environmental temperature, warning of extreme heat or cold. Proper gear and shelter are necessary to mitigate these risks |
| Spice Saturation | Reflects the amount of spice in your bloodstream. High saturation can grant abilities like limited prescience but may also have adverse effects |
| Radiation Exposure | Alerts you to areas with high radiation levels, which can harm your character over time. Protective equipment is required |
🧪 Lootable Water Collection Methods
- You will start by looting and scavenging for water early in the game, this will continue through PvE missions
- You start with a basic version of the Stillsuit as part of your initial gear. It will recycle your own body’s sweat and moisture
- Without a Stillsuit, survival is almost impossible. Upgrading your Stillsuit will allow you travel much further
| Collection Method | Description | Tools/Requirements | Notes |
|---|---|---|---|
| Killing NPCs or Creatures | Some enemies drop hydration items or water packs. | Basic combat | Risk vs. reward; supplements supply in hostile zones. |
| Stillsuit | Slowly recycles your body’s moisture into drinkable water. | Auto-equipped | Core passive mechanic; no player input needed beyond suit maintenance. Can be upgraded for better efficiency |
| Looting Containers | Scavenge water flasks, canteens, or packs from crates or ruins. | None | Most common method early on; inconsistent supply. |
| Consumable Items | Items like hydration packs or moisture tablets restore hydration. | Loot or trade | Temporary solutions; stackable but finite. |
| Water Caches | Rare, hidden spots that offer clean water in small amounts. | Exploration and awareness | Found in survival caches or tied to story quests. |
| Trade or Quests | Water rewards from NPC interactions, alliances, or mission completions. | Dialogue options, progress | Encourages early engagement with world systems and factions. |
💧 Water Harvesting Methods
- Thirst is quenched through the dew fields in the shade. Not only shade in itself reduces the chance of sunstroke, but it’s also where you find plants that grow
- Dew Reapers, Blood Extractors and empty Blood Sacks can be crafted early in the game, allowing players to collect and store blood while exploring, even before establishing a base
| Collection Method | Description | Requirement |
|---|---|---|
| Fibrous Plants | Certain plants contain water-rich fibers that can be harvested. | No special tool required. Not the most efficient or healthiest method of collecting water |
| Dew Fields | Areas where dew is collected, offering minimal water but useful in early stages. Optimal harvest time is midnight game-time | Requires Dew Reaper tool to extract moisture from dew fields. |
| Blood Harvesting | Extracting water from the blood of creatures or enemies, which must be purified before consumption. | Requires Blood Extractor, empty Blood Sack, and Blood Purifier. |
Some of the following preparations are also in the section “Crafting Bases & Vehicles” Section
🚰 Post-Base Water Storage & Processing Methods
- Bases can also accommodate a blood refinery that extracts water from the blood that you collected from dead NPCs
- Portable Water Containers can become very useful for extended expeditions or for scouting roles
- Once your base is well developed, you will be able to install passive water extraction systems that will make the game mechanics of gathering water less repetitive
| Storage Method | Function | Capacity | Usage |
|---|---|---|---|
| Blood Purifier | Processes blood sacks acquired from a blood extractor when defeating NPCs and extracts the valuable water from it | Variable | Needs to be filled-in and it takes time to process the blood |
| Portable Water Containers | Smaller, movable containers for transporting water | Low | Useful for expeditions away from the base |
| Cisterns | Large containers designed to store surplus water collected from various sources | High | Essential for maintaining water reserves or supporting industrial processes and crafting advanced materials that require water as a component |
| Dew Collectors | Structures that passively gather moisture from the air, contributing to water storage | Moderate | Provides a passive steady, albeit slow, accumulation of water over time |
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