High Effort, High Reward
WORK IN PROGRESS: STILL CHANGING
Unhinged recognizes and rewards effort. If you're someone who is consistently available & prepared, someone who takes their assignments seriously, and etc, then you will be rewarded. There are tiers of rewards as outlined below, and these apply and are on top of the standard loot rules.
Tier One: Commitment and PreparednessRequirements
Requirements
75%80% availability for guild raid nights (Thursdays and Sundays at 7 PM server)- Based on
rolling signup data forthe last 4 weeks - Signup data collected when rosters post (Wed and
Fri)Sat evenings) - if you sign up late or we have to chase you, no credit - Communicate absences in advance (vacation, etc.) to stay eligible
- e.g., Someone always signed up for both Thur and Sun but went on safari for a month, told us months in advance, received credit for both while away
- Last minute cancellations count as not signing up for the raid
- A no-show without a very good reason counts as immediate disqualification until it falls off the rolling attendance data
- Based on
75%80% reliability in assigned tasks- Executing tasks reliably without constant reminders
- Examples of assignments include Spirit of the Alpha, Thunderclap, Demo Shout, Curses, Banishes, Dispels, Decursing, Power Infusion, Interrupts, Suppression Room tasks, and etc
- Use comms appropriately
- Clear when needed
- Keep strategy suggestions to raid chat unless called upon
- Generally, help keep order & velocity in the raid
- World buffs
- Consistently bringing 3+ world buffs
- Qualifying buffs: Rallying Cry of the Dragonslayer, Warchief's Blessing, Songflower Serenade, Spirit of Zandalar, Dire Maul buffs, and the Darkmoon Faire
- Will be verified via spot-checks, and Warcraft Logs, to be sure you have them when we call for an un-boon.
- We acknowledge that buffs may be lost due to Unfortunate Events (tm).
- Consumables
FlasksRequiredandforFoodallBuffspulls, including "learning pulls":- A flask (appropriate for your
class)classrequired& role)- ex. Flask of Titans, Supreme Power, Distilled Wisdom (and in some cases Chromatic)
- A weapon buff
- ex.
Agility,RogueStrength,poisons,orsharpeningMP5stones,foodweaponpreferred, otherwise stamina food is always helpful!oils
- ex.
AdditionalHunters!consumables- All hunters should bring enough green ammo (17.5+ dps) for the evening; even melee hunters may be asked to go ranged on certain pulls
- Duel wield melee hunters should also bring sharpening stones for their off hand
- All always-required consumes, one should bring enough to last the entire evening (up to 3 hours)
- A flask (appropriate for your
- Required for non-learning pulls:
- All of the above plus two additional consumes appropriate for your
class)class;encouragedpick two from:- Highest tier food, elixiers, etc
- Bring enough of these consumables to cover at least five (5) pulls!
- All of the above plus two additional consumes appropriate for your
Rewards
- One hard reserve for the current tier of content
- Select an item and stick to it until it's won
- If you win your HR and remain eligible, you pick a new HR the following week
- If there are multiple HRs on the same item, priority is determined by
tierearliest(T2reservationbeforelockout,T1)andTie breaker: multiple HRs of the same tier are determined byif aroll.tie
- Items must be appropriate for your main character and main spec, and must be approved by guild leadership
Tier Two: Excellence in Participation
There's TWO ways to reach Tier TWO (easy to remember, eh?).
Requirements
You must meet all the requirements for Tier One, plus everything in either option 1 or option 2:
Option 1: Preparedness & Team Play
ConsumablesEnough food, flasks, and additional consumables for ten (10) pullsAll additional consumables appropriate for your class in play for the current tierExample: Warrior = strength elixer, agility elixer, AP consumable, OH sharpening stoneExample: Shadow Priest = spell damage elixer, shadow damage elixer, wizard oil
World buffsMinimum of five (5) world buffs from the Tier One list
Proper enchantmentsEnchanted properly for your class and specBest-in-Slot (BiS) enchants for BiS gear (e.g., 4 stats to chest)Good enchants for good gear (e.g., 3 stats to chest)
Option 2: Above & Beyond
Extra effort above and beyond raid nights, including but not limited to:Recruitment effortsProviding alts (meeting tier 1 & 2 reqs) to facilitate additional raid teams as neededProviding continual, ongoing help to other guild members in an extraordinary mannerThis one is a lot more subjective, and we're aware of that. We'll be extraordinarily transparent when awarding this.
Rewards
Regardless of which option is met, the reward is:
One hard reserve for the current tier of contentThis is not in addition to the HR for T1. It merely gives priority in the event the same item is HR'd by more than one raider.Items must be appropriate for your main character and main spec, and must be approved by guild leadership
Understanding Hard Reserves (HRs)
How it Works
Our HR system is designed to reward dedication while maintaining fairness.
Selection Process
Tier Two members have priority over Tier One membersIf multiple players in the same tier HR the same item, the winner is determined by a roll
Eligibility
You must maintain your tier eligibility to keep your HR
Rotation
After winning your HR, you can select a new HR the following week if you remain eligible
Impact of PUGing
A high quantity of HRs could impact our ability to PUG. When we must bring in PUGs to fill groups (highly likely when we split off additional teams), leadership may temporarily suspend T1 HRs until such time that we've reduced the number of PUGs needed to a level at which it makes sense to bring them back. Help us recruit to speed this process up!
Why We're Doing This
Unhinged is a unified guild composed of exactly one team. By rewarding those who consistently demonstrate availability, preparedness, and attention to assigned tasks, we ensure that powerful items have the maximum impact on our raids. This approach:
- Enhances raid performance
- Accelerates gear progression
- Incentivizes commitment
- Directly rewards that commitment
- And still indirectly rewards more casual playstyles!
Nudging the gear curve such that we're rewarding dedication helps us to clear content more efficiently. As we clear content faster, all members benefit from increased loot opportunities. As all members gear quickly, we unlock the ability to split into more raid teams and accelerate gear acquisition even more! So... with some weighted distribution now, we unlock far more rewards in totality.