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🤝 Team Compositions

The tables below are based on the previous tables in the sectionpage “Selecting Your Skills” under "Specialization-based Role Clustering" that shows clusters of possible archetypes.archetypes based on pure specialization for each spec-tree. It is by no means an exhaustive list due to the large amount of hybrid specializations possible. The standard group size for most activities is limited to 4 players (see sectionpage “Group-Play” under chapter "Social Game-Mechanics" for more info on that). Higher group-counts are derivatives of 4s, hence why this section only goes up-to a four-player composition

👥 2-Player Team Synergies (~12 active abilities)

Team Name Composition Type Synergy Description Multiplicative Gain Covers Weaknesses
Ghost & Hammer Assassination + Tactical Tech Ambush + Suppression Assassin disables high-value targets, Tech seals off reinforcements or escape zones Traps drive enemies into AoEs; stuns allow free bombardment Assassin fragility and Tech’s low burst
Mind Over Body Mental Calculus + The Will Range + Tank Will soaks frontline pressure, Calculus snipes from safety Consistent aggro lets Calculus stay unharassed and line up shots Mentat’s fragility, Will’s low damage
Gravity & Grace Suspensor Training + Weirding Way CC + Melee Burst Suspensor stuns/clusters enemies, Weirding Way dives in Increased uptime for burst attacks; acrobatics plus evasion synergize Both are fragile, one covers the other’s setup
Charm & Punish The Voice + The Blade Control + Melee Finish Voice disables target, Blade punishes them with counters Mind control sets up counters and interrupts Blade’s vulnerability to burst; Voice’s low DPS

👥👤 3-Player Team Synergies (~18 active abilities)

Team Name Composition Type Synergy Description Multiplicative Gain Covers Weaknesses
Kill Box Tactician + Mental Calculus + Tactical Tech Zone Control + Burst Tech denies space, Tactician positions, Calculus eliminates exposed enemies Locked-down space ensures calculated, high-damage kills All indirect roles support each other’s precision
Sand Wraiths Weirding Way + Explorer + The Way Mobile Harass + Sustain Weirding dives, The Way sustains pressure, Explorer scouts + repositions Hit-and-run synergy with terrain mastery and durability Balances fragility and terrain dependency
Shielded Spear The Will + Gunnery + Body Control Anchor + Support Will tanks, Gunnery suppresses, Body Control buffs and resists Triangular synergy: control, defense, and firepower Each unit compensates for another’s deficit

👥👥 4-Player Team Synergies (~24 active abilities)

Team Name Composition Type Synergy Description Multiplicative Gain Covers Weaknesses
Dominion Afar Mental Calculus + Tactician + Tactical Tech + Assassination Full Battlefield Control Tactician shapes zones, Tech denies area, Assassin interrupts, Calculus picks off Indirect control layers: staggered force-multiplier coverage Mitigates fragility with zone-locking and positioning
Monastery of Pain The Way + The Will + Weirding Way + Body Control Melee Sustained Front Will and Way sustain aggro, Weirding dives flanks, Body Control maintains health Melee uptime, healing, and evasion form a front that's hard to break AoE and burst fragility mitigated by healing/CC rotation
Resource Control Mechanic + Scientist + Explorer + Tactician Zone Harvest + Defense Explorer finds terrain, Mechanic/Scientist hold ground, Tactician shapes defense Max efficiency and safety for zone-based resources Low combat power offset by spatial denial and scouting

🏰 PvE Dungeon Teams

Team Name Composition Role Breakdown Dungeon Strategy
Echo Frontline The Will + The Way + Tactical Tech + Tactician Tank, Off-tank, AoE, Field Control Will draws aggro, Way sustains, Tech clears mobs, Tactician buffs + staggers
Ghost Circuit Assassination + Suspensor + Body Control DPS, CC, Sustain Suspensor stuns mobs, Assassin removes elites, Body Control keeps team standing
Core Siege Gunnery + The Will + Tactical Tech + Scientist Range DPS, Tank, AoE, Buff Utility Gunnery lays fire, Will tanks, Tech clears, Scientist gives passive bonus

⚔️ PvP Squad Compositions

Team Name Composition Role Breakdown PvP Strategy
Control Killbox Tactician + Mental Calculus + Assassination + Voice CC, Sniper, Interrupt, Disable Full field lockdown; precision + mental control in rotation
Flank Breakers The Blade + Weirding Way + Suspensor + Explorer Melee DPS, Burst, CC, Scout Assassins with terrain advantage collapse on targets from blind angles
Iron Shell The Will + The Way + Gunnery + Body Control Tank, Sustained DPS, Ranged, Buff Unmovable comp—ranged + melee firepower with self-healing and resistances