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🤝 Team Compositions

The tables below are based on the previous tables in the section “Specializations” that shows clusters of possible archetypes. It is by no means an exhaustive list due to the large amount of hybrid specializations possible. The standard group size for most activities is limited to 4 players (see section “Group-Play” for more info on that). Higher group-counts are derivatives of 4s, hence why this section only goes up-to a four-player composition

👥 2-Player Team Synergies (~12 active abilities)

Team NameCompositionTypeSynergy DescriptionMultiplicative GainCovers Weaknesses
Ghost & HammerAssassination + Tactical TechAmbush + SuppressionAssassin disables high-value targets, Tech seals off reinforcements or escape zonesTraps drive enemies into AoEs; stuns allow free bombardmentAssassin fragility and Tech’s low burst
Mind Over BodyMental Calculus + The WillRange + TankWill soaks frontline pressure, Calculus snipes from safetyConsistent aggro lets Calculus stay unharassed and line up shotsMentat’s fragility, Will’s low damage
Gravity & GraceSuspensor Training + Weirding WayCC + Melee BurstSuspensor stuns/clusters enemies, Weirding Way dives inIncreased uptime for burst attacks; acrobatics plus evasion synergizeBoth are fragile, one covers the other’s setup
Charm & PunishThe Voice + The BladeControl + Melee FinishVoice disables target, Blade punishes them with countersMind control sets up counters and interruptsBlade’s vulnerability to burst; Voice’s low DPS

👥👤 3-Player Team Synergies (~18 active abilities)

Team NameCompositionTypeSynergy DescriptionMultiplicative GainCovers Weaknesses
Kill BoxTactician + Mental Calculus + Tactical TechZone Control + BurstTech denies space, Tactician positions, Calculus eliminates exposed enemiesLocked-down space ensures calculated, high-damage killsAll indirect roles support each other’s precision
Sand WraithsWeirding Way + Explorer + The WayMobile Harass + SustainWeirding dives, The Way sustains pressure, Explorer scouts + repositionsHit-and-run synergy with terrain mastery and durabilityBalances fragility and terrain dependency
Shielded SpearThe Will + Gunnery + Body ControlAnchor + SupportWill tanks, Gunnery suppresses, Body Control buffs and resistsTriangular synergy: control, defense, and firepowerEach unit compensates for another’s deficit

👥👥 4-Player Team Synergies (~24 active abilities)

Team NameCompositionTypeSynergy DescriptionMultiplicative GainCovers Weaknesses
Dominion AfarMental Calculus + Tactician + Tactical Tech + AssassinationFull Battlefield ControlTactician shapes zones, Tech denies area, Assassin interrupts, Calculus picks offIndirect control layers: staggered force-multiplier coverageMitigates fragility with zone-locking and positioning
Monastery of PainThe Way + The Will + Weirding Way + Body ControlMelee Sustained FrontWill and Way sustain aggro, Weirding dives flanks, Body Control maintains healthMelee uptime, healing, and evasion form a front that's hard to breakAoE and burst fragility mitigated by healing/CC rotation
Resource ControlMechanic + Scientist + Explorer + TacticianZone Harvest + DefenseExplorer finds terrain, Mechanic/Scientist hold ground, Tactician shapes defenseMax efficiency and safety for zone-based resourcesLow combat power offset by spatial denial and scouting

🏰 PvE Dungeon Teams

Team NameCompositionRole BreakdownDungeon Strategy
Echo FrontlineThe Will + The Way + Tactical Tech + TacticianTank, Off-tank, AoE, Field ControlWill draws aggro, Way sustains, Tech clears mobs, Tactician buffs + staggers
Ghost CircuitAssassination + Suspensor + Body ControlDPS, CC, SustainSuspensor stuns mobs, Assassin removes elites, Body Control keeps team standing
Core SiegeGunnery + The Will + Tactical Tech + ScientistRange DPS, Tank, AoE, Buff UtilityGunnery lays fire, Will tanks, Tech clears, Scientist gives passive bonus

⚔️ PvP Squad Compositions

Team NameCompositionRole BreakdownPvP Strategy
Control KillboxTactician + Mental Calculus + Assassination + VoiceCC, Sniper, Interrupt, DisableFull field lockdown; precision + mental control in rotation
Flank BreakersThe Blade + Weirding Way + Suspensor + ExplorerMelee DPS, Burst, CC, ScoutAssassins with terrain advantage collapse on targets from blind angles
Iron ShellThe Will + The Way + Gunnery + Body ControlTank, Sustained DPS, Ranged, BuffUnmovable comp—ranged + melee firepower with self-healing and resistances