🤝 Team Compositions
The tables below are based on the previous tables in the section “Specializations” that shows clusters of possible archetypes. It is by no means an exhaustive list due to the large amount of hybrid specializations possible. The standard group size for most activities is limited to 4 players (see section “Group-Play” for more info on that). Higher group-counts are derivatives of 4s, hence why this section only goes up-to a four-player composition
👥 2-Player Team Synergies (~12 active abilities)
Team Name |
Composition |
Type |
Synergy Description |
Multiplicative Gain |
Covers Weaknesses |
Ghost & Hammer |
Assassination + Tactical Tech |
Ambush + Suppression |
Assassin disables high-value targets, Tech seals off reinforcements or escape zones |
Traps drive enemies into AoEs; stuns allow free bombardment |
Assassin fragility and Tech’s low burst |
Mind Over Body |
Mental Calculus + The Will |
Range + Tank |
Will soaks frontline pressure, Calculus snipes from safety |
Consistent aggro lets Calculus stay unharassed and line up shots |
Mentat’s fragility, Will’s low damage |
Gravity & Grace |
Suspensor Training + Weirding Way |
CC + Melee Burst |
Suspensor stuns/clusters enemies, Weirding Way dives in |
Increased uptime for burst attacks; acrobatics plus evasion synergize |
Both are fragile, one covers the other’s setup |
Charm & Punish |
The Voice + The Blade |
Control + Melee Finish |
Voice disables target, Blade punishes them with counters |
Mind control sets up counters and interrupts |
Blade’s vulnerability to burst; Voice’s low DPS |
👥👤 3-Player Team Synergies (~18 active abilities)
Team Name |
Composition |
Type |
Synergy Description |
Multiplicative Gain |
Covers Weaknesses |
Kill Box |
Tactician + Mental Calculus + Tactical Tech |
Zone Control + Burst |
Tech denies space, Tactician positions, Calculus eliminates exposed enemies |
Locked-down space ensures calculated, high-damage kills |
All indirect roles support each other’s precision |
Sand Wraiths |
Weirding Way + Explorer + The Way |
Mobile Harass + Sustain |
Weirding dives, The Way sustains pressure, Explorer scouts + repositions |
Hit-and-run synergy with terrain mastery and durability |
Balances fragility and terrain dependency |
Shielded Spear |
The Will + Gunnery + Body Control |
Anchor + Support |
Will tanks, Gunnery suppresses, Body Control buffs and resists |
Triangular synergy: control, defense, and firepower |
Each unit compensates for another’s deficit |
👥👥 4-Player Team Synergies (~24 active abilities)
Team Name |
Composition |
Type |
Synergy Description |
Multiplicative Gain |
Covers Weaknesses |
Dominion Afar |
Mental Calculus + Tactician + Tactical Tech + Assassination |
Full Battlefield Control |
Tactician shapes zones, Tech denies area, Assassin interrupts, Calculus picks off |
Indirect control layers: staggered force-multiplier coverage |
Mitigates fragility with zone-locking and positioning |
Monastery of Pain |
The Way + The Will + Weirding Way + Body Control |
Melee Sustained Front |
Will and Way sustain aggro, Weirding dives flanks, Body Control maintains health |
Melee uptime, healing, and evasion form a front that's hard to break |
AoE and burst fragility mitigated by healing/CC rotation |
Resource Control |
Mechanic + Scientist + Explorer + Tactician |
Zone Harvest + Defense |
Explorer finds terrain, Mechanic/Scientist hold ground, Tactician shapes defense |
Max efficiency and safety for zone-based resources |
Low combat power offset by spatial denial and scouting |
🏰 PvE Dungeon Teams
Team Name |
Composition |
Role Breakdown |
Dungeon Strategy |
Echo Frontline |
The Will + The Way + Tactical Tech + Tactician |
Tank, Off-tank, AoE, Field Control |
Will draws aggro, Way sustains, Tech clears mobs, Tactician buffs + staggers |
Ghost Circuit |
Assassination + Suspensor + Body Control |
DPS, CC, Sustain |
Suspensor stuns mobs, Assassin removes elites, Body Control keeps team standing |
Core Siege |
Gunnery + The Will + Tactical Tech + Scientist |
Range DPS, Tank, AoE, Buff Utility |
Gunnery lays fire, Will tanks, Tech clears, Scientist gives passive bonus |
⚔️ PvP Squad Compositions
Team Name |
Composition |
Role Breakdown |
PvP Strategy |
Control Killbox |
Tactician + Mental Calculus + Assassination + Voice |
CC, Sniper, Interrupt, Disable |
Full field lockdown; precision + mental control in rotation |
Flank Breakers |
The Blade + Weirding Way + Suspensor + Explorer |
Melee DPS, Burst, CC, Scout |
Assassins with terrain advantage collapse on targets from blind angles |
Iron Shell |
The Will + The Way + Gunnery + Body Control |
Tank, Sustained DPS, Ranged, Buff |
Unmovable comp—ranged + melee firepower with self-healing and resistances |