🎭 Selecting Your Starting Class
All selections in this page below represent your starting class only. You are never locked into a single class. Each time you visit a trainer for another class, you are able to mix & match skill points from any of the classes you've unlocked with those trainers
🪐 Choosing your Homeworld
- These character traits do not lock you into a particular faction, but it tells NPCs how you think and speak
Trait |
Homeworld |
Player Impact (Active) |
NPC Impact (Passive) |
Possible Faction Impact |
Deception |
Giedi Prime |
Enables lying, misleading, or concealing information; opens paths of manipulation or subterfuge |
NPCs may grow suspicious over time; easy to intimidate or mislead some, but others distrust |
Might make it easier to fit into Harkonnen-aligned factions or criminal/underground roles, due to cultural alignment |
Honorable |
Caladan |
Unlocks truthful, principled, or loyal responses; allows peaceable conflict resolution |
NPCs are more trusting; may volunteer help or information more readily |
Might naturally align with Atreides values, gaining easier trust or moral authority in peacekeeping roles |
Political |
Kaitain |
Opens diplomatic, status-aware, or bureaucratic dialogue; aids in negotiations or alliances |
NPCs in formal or noble roles may defer, seek favors, or respect your savvy |
Could offer advantages when navigating CHOAM, Landsraad, or noble diplomacy-focused groups |
Cultured |
Chusuk |
Grants refined, artistic, or emotionally resonant dialogue; helps in persuasion via empathy |
NPCs appreciate eloquence or taste; improved rapport in social/artistic settings |
May find better resonance in roles tied to Mentats, performers, or persuasive diplomats |
Technologist |
Ix |
Adds analytical, precise, or technical dialogue; solves issues through systems-based reasoning |
Technologists respect you; traditionalists or mystics may view you as cold or unnatural |
Likely synergizes with tech-heavy factions like the Ixians or smugglers dealing in forbidden tech |
👑 Choosing your Caste
- These character traits do not lock you into a particular faction, but it tells NPCs who they think you are
Caste |
Dialogue Trait |
Player Impact (Active) |
NPC Impact (Passive) |
Possible Faction Impact |
Bondsmen |
Bondsmen |
Grants access to bureaucratic, administrative, or loyal servant dialogue; reinforces obedience or institutional reasoning |
NPCs may see you as competent but subordinate; trusted in formal or logistical settings |
Could integrate easily into Imperial bureaucracies or guild-like structures (e.g., CHOAM) |
Na-Familia |
Nobility |
Unlocks high-status, assertive, or entitled responses; can demand, command, or negotiate from authority |
NPCs often defer or show respect—but may also resent or test you |
Strong alignment with noble houses (Atreides, Corrino, Harkonnen); likely to hold rank |
Pyon |
Pyon |
Enables humble, grounded, or survivalist dialogue options; can show grit, loyalty, or suppressed frustration |
NPCs may dismiss or underestimate you—or empathize depending on context |
Might align with rebel cells, Fremen sympathizers, or grassroots movements |
👩🏻🏫 Choosing your Mentor
You may want to read the next section that goes in-depth for classes and specializations before choosing your Mentor
- This is your starting class. You can always change your class by visiting another trainer, but it’s more efficient to select the correct one based on your playstyle
Mentor |
Training Focus |
Starting Ability |
Swordmaster |
Close-Quarters Aggression |
Deflection: Enter a defensive stance to deflect dart attacks. |
Bene Gesserit |
Physical Mastery & Manipulation |
Voice: Compel: Use The Voice to force someone towards your position from afar. |
Mentat |
Recon & Strategy |
The Sentinel: Deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. |
Trooper |
Offense & Demolition |
Shigawire Cable: Shoot a barb that attaches to a surface, launching you towards that position. |